P+ - Game & Watch - Subaction - Attack100
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
Stats
IASA: |
None |
Hitboxes active: |
5-6, 13-14 |
Hitbox set 0 hits: |
5, 13 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
0 |
1 |
3 |
20 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
0 |
1 |
3 |
20 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(2)] }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(4.0)
- if (ButtonNotPressed value(0))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- loop Infinite times:
- AsyncWait(4.0)
- Subroutine(0xe930)
- AsyncWait(12.0)
- Subroutine(0x26f48)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 GFX 0x6418)
SFX
- AsyncWait(3.0)
- SoundEffect1(4472)
- SyncWait(3.0)
- SoundEffect1(4471)
- SyncWait(5.0)
- SoundEffect1(4472)
- SyncWait(3.0)
- SoundEffect1(4471)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xad30)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(8.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2698)